LUSTRE

Enrollment in the course can be done at any time of the year and lasts for 9 months.

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€2,415.60 (tax incl.)
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Description
Lustre Program

-Lustre Workflow

  • Image Processing Pipeline

  • Setting Up Users and Projects

  • Monitor Calibration

  • Applying Print LUTs

  • Editing

  • Rendering Proxies

  • Removing Dust

  • Repositioning Shots

  • Applying Input LUTs

  • Colour Grading

  • Using Sparks

  • Animating Colour Effects

  • Outputting the Result

-Interoperability Workflows in Lustre

  • About Source Grading and Sequence Grading

  • Basic Interoperability Workflow

    • Important Source Grading Considerations

    • Saving a Sequence for Grading in Lustre

    • Importing the Sequence from Flame

    • Displaying and Editing the Sequence in Lustre

    • Rendering and Exporting in Lustre

      • Proxy Rendering

  • Advanced Interoperability Workflows

    • RAW Media Interoperability Workflow

    • ProRes Interoperability Workflow

  • Detailed Workflow

  • Exploding the Lustre Node

  • Rendering the Batch Effects

  • Setting Up a Dual DVI Configuration

  • SDI Preview in a Dual Application Workflow

  • Disabling Automatic SDI Switching

  • Connected Colour Workflow Considerations

-Project Management

  • Configuring System Settings

  • Project Configuration

  • Project Configuration Settings

  • User Configuration

  • User Configuration Settings

  • Loading Users and Projects

  • Working With Scenes

  • Working with Cuts and Grades

  • Setting Up the User Interface

  • Working with Templates

-Basics

  • Starting and Exiting Lustre

  • Understanding the Lustre User Interface

  • Resetting Parameters

  • Bypassing Menu Parameters

  • Undoing and Redoing Actions

  • Confirming and Cancelling Actions

  • Assigning Notes to Shots

  • Flagging Shots

  • Creating Shot Groups

  • Copying Parameters with the Selector

  • Copying and Pasting Grading Parameters Between Grading Stages

  • Assigning Values With the Standard Lustre Calculator

  • Using Grade Bins

  • Using the Expanded Grade Bin

  • Using Audio

  • Using Text

-Calibration and Working Space

  • Logarithmic and Linear Colour Spaces

  • Using the ACEScc and ACEScct Colour Spaces

  • Monitor Calibration Workflow

  • Adjusting Black Level and Picture Settings

  • Selecting the Project Colour Space

  • Calibrating a Monitor

  • Calibrating for Dual-Head Mode

  • Applying LUTs for Viewing (Print LUTs)

-Browsing for Footage

  • Natively Supported Media File Formats

  • Wiretap Gateway Supported Media File Formats

  • MediaReactor Support

  • GPU RAW Media Decoding

  • End-to-end 4K and UltraHD Support

  • Accessing the File Browser

  • Loading Clips to the Library

  • Matching Shots

-Transcoding

  • Transcode Workflow

  • Transcode Options

  • Transcode Format Settings

  • Transcode Colour Settings

  • Transcode LUT Options Settings

  • Transcode Resize Options

  • Transcode Output Settings

  • Transcode Versioning

  • Transcoding Template

-Conform

  • Working with EDL, ALE, and Cutlist Files

    • EDL Display and Functionality

    • EDL and Keycode Assembly Workflow

    • Example of a Possible CDL Workflow

    • Adding CDL Data to an EDL File

    • Importing an EDL, ALE, or Cutlist File

    • Stereo 3D Data in EDL Conform

    • Stereo 3D Post Render Shift Data in EDL Conform

    • Assembling an EDL

    • Match Grade

    • Exporting Shots to an EDL

    • Keycode Assembly

    • Metadata Maintained for Missing Shots

  • Colour Decision List (CDL)

    • CDL Menu

    • CDL Parameters in the Selector

    • Loading CDL Data in the EDL Panel

    • CDL Grading Using the Keypad

-Editing

  • Representing the Timeline

  • Accessing the Edit Menu

  • Editing with the Storyboard

  • Trimming from the Edit Menu

  • Changing Playback Speed

  • Replacing Shots

  • Creating Dissolves

  • Adding a Virtual Black Clip using the Storyboard

  • Multi-Layer Timeline

  • Editing in the Timeline

  • Working With Containers, Matte Containers and Multi-channel Clips

  • Trimming Elements

  • Transitions

  • Displaying the Multi-Layer Timeline

  • Rendering the Timeline

  • Modifying the Timeline’s Starting Record Timecode

  • Performing a Confidence Check

  • Using Scene Detection

-Playing, Viewing, and Sorting Shots

  • Playing Shots

  • Viewing Reference Images

  • Lustre Second Screen

  • Panning and Zooming the Image

  • Setting Image View Options

  • Navigating through Shots

  • Storyboard Viewing Options

  • Setting the Viewing Options

  • Timeline Sort Mode

  • Caching Frames to Memory for Real-Time Playback

  • Player Hotkeys

-Removing Dust

  • Preparing for Dust Removal

  • Removing Dust Manually

  • Removing Dust Automatically

  • Single Frame Dust Removal

  • Working with Boxes

  • Infrared Channel Dust Detection

  • Options for Saving and Loading Dust Removal Metadata

  • Rendering the Result

-Removing Grain

  • Analysing the Frame

  • Viewing the Result

  • Working with Sub-Region Boxes

  • Post-Analysis Clean-Up

  • Caching the Result

  • Removing Grain with Secondaries

  • Copying Degrain Information

  • Saving and Loading Degrain Presets

-Repositioning Images

  • Adjusting the Frame Aspect Ratio

  • Accessing the Reposition Menu

  • Reframing an Image

  • Flipping or Flopping a Shot

  • Tracking Repositioned Shots

  • Animating Reposition Values

  • Setting Rendering Quality

-Input LUTs

  • Accessing the Input LUT Menu

  • Importing a LUT File

  • Applying an Existing Input LUT

  • Linear Mode: Creating Conversion LUTs

-Colour Grading Basics

  • Colour Grading Workflow

  • Colour Grading Concepts

  • Accessing Colour Grading Menus

  • GPU Acceleration

  • Colour Grading With the Control Surfaces

  • Viewing Multiple Shots

  • Reference Images

  • Viewing Proxies

  • Analysing the Image

  • Saving and Loading Presets Using the Presets Lists

  • Colour Grade Animation

  • Grade Bin Storage

  • Colourist Multi-Layer Timeline

-Primary Colour Grading

  • Accessing the Grading Menu

  • Logarithmic Mode: Modifying the Brightness

  • Logarithmic Mode: Improving Contrast

  • Linear Mode: Selecting Levels of the Image

  • Linear Mode: Modifying Lift

  • Linear Mode: Modifying Gain

  • Linear Mode: Modifying Gamma

  • Linear Mode: Modifying Saturation

  • Linear Mode: Modifying Contrast

  • Linear Mode: Setting Black Clip and White Clip

  • Matching Colours

  • Autograding Shots

– Colour Grading RGB and Hue Curves

  • Accessing the Curves Menu

  • Plotting Colour Values when Adjusting Curves

  • Modifying Red, Green, and Blue Channels

    • Modifying Hue, Saturation, Luminance, and Lightness

      • Shifting Hue

      • Saturating and Suppressing Colours

      • Modifying Image Luminance

      • Modifying Image Lightness

– Secondary Colour Grading

  • Accessing Secondary Grading Menus

  • Secondary Layers

  • Colour Grading Secondaries

  • About Geometries

  • Accessing the Geometry Controls

  • Drawing Basic Geometries

  • Drawing Free-Form Geometries

  • Modifying Geometries

  • Adding a Split Screen

  • Adding and Deleting Axes

  • Changing the Priority Order of Geometries

  • Showing and Hiding Geometries

  • Inverting Geometries

  • Deleting Geometries and Resetting Secondaries

  • Linking Geometries across Secondary Layers

  • Creating a Secondary by Keying a Range of Colours

  • Saving and Loading Key Presets

  • Working with Mattes

  • Shape Tracker

  • Animating the Point Tracker

  • Loading Tracker and Stabilizer Data from Autodesk Applications

  • Loading Garbage Mask Setups from Autodesk Applications

-Creating Lustre Sparks Effects

  • Installing Lustre Sparks Plugins

  • Lustre Sparks Plugin Descriptions

  • Creating an Effect with a Lustre Sparks Plugins

  • Disabling and Re-enabling Lustre Sparks Plugins

  • Developing Lustre Sparks Plugins

– Animation

  • Accessing the Channel Editor

    • Animation Curves Window

    • Channel Hierarchy

    • Animation Controls

    • Animation Options

  • Animating with Keyframes

    • Selecting Channels

    • Adding Keyframes

    • Setting Interpolation

    • Setting Extrapolation

  • Editing Keyframes

    • Selecting Keyframes

    • Modifying Your Animation

    • Synchronizing Keyframe Functionality

    • Breaking Tangent Handles

    • Resetting Tangent Handles

    • Hiding Tangent Handles

    • Applying Curve Functions to Keyframes

    • Deleting Keyframes

  • Copying and Pasting Keyframes

    • About the Copy/Paste Keyframe Controls

    • About Copy/Paste Keyboard Shortcuts

    • Copying and Pasting Keyframes on the Current Frame

    • Copying and Pasting All Keyframes in a Shot

    • Copying and Pasting a Selection of Keyframes

    • Copying and Pasting Over a Selection of Keyframes

    • Pasting a Keyframe Sequence That Exceeds a Shot Boundary

    • Guidelines for Geometries, Point Trackers, and Effects Plugins

  • The Track Editor

    • Accessing the Track Editor

    • Selecting Tracks

    • Adjusting Animation Timing

    • Adjusting Animation Scaling

  • Animating in Other Menus

  • Undoing and Redoing Operations

-Stereoscopy

  • Creating a Stereoscopic Project

    • Enabling Stereoscopy

  • Setting Up the Stereoscopic Footage

    • Assembling a Stereoscopic EDL

    • Repositioning the Left Eye and Right Eye

  • Using the Floating Window

  • Viewing From One Eye to the Other

    • Viewing Stereoscopic Footage in Dual View

  • Synchronizing the Left and Right Eye

  • Editing the Stereoscopic Timeline

  • Grading Stereoscopic Footage

    • Working with Grade Files

    • Bypassing Menu Parameters of an Eye

  • Rendering Stereoscopic Footage

-Rendering

  • Rendering Shots

    • Specifying the Shots to Render

    • Setting the Resolution for the Render

    • Resizing Shots

    • Specifying the Destination for Local Render Files

    • Rendering the Multi-Layer Timeline

    • Rendering Dust Metadata

    • Burning Timecode into the Render

    • Rendering with the Viewing LUT

    • Rendering Head and Tail Frames

    • Specifying the Output Format of the Render Files

    • Setting Colour Space Options

      • Specifying the Output Colour Space

    • Rendering the Selected Region

  • Generating and Viewing Proxies

    • Generating Proxies for Matte Media in Multi-Channel Clips and Matte Containers

  • Locking Colour Grading

  • Cleaning Up Render Files

  • Rendering Shots as You Work

    • Using Multiple ShotReactor Servers

  • Rendering with Burn for Lustre

    • Remote Rendering with Burn and Wiretap

    • Starting Backburner Manager

    • Submitting a Remote Render Job

    • Monitoring the Render Tasks with Backburner Monitor

    • Command Line Renderer

  • Rendering Grades Created in Releases Prior to Lustre 2011 Extension 1

  • About Lustre Reactor

    • Matte Rendering

    • Supported Configurations

-Media Export

  • The Format Options Tab

    • Format Options Tab – Video Settings

    • Format Options Tab – Audio Settings

  • The Resize Tab

  • The LUT Options Tab

  • Export Versions

  • Using Export Templates

  • Export Workflows

  • Stand-Alone Wiretap Gateway Server Configuration for Media Encoding

-Video Capture and Video Playout

  • About Audio Tracks

  • Capture Menu Options

  • Controlling the VTR

  • Capturing Material

    • Selecting a Raster for Capture

    • Removing Pulldown when Capturing

    • Setting In and Out Points

    • Capturing from Timecode

    • Capturing Media with Timecode Breaks

    • Logging and Batch Digitizing

    • Auto-conforming an EDL

    • Performing a Live Capture from a Non-Controlled Source

  • Playout Menu Options

  • Playing Out to a VTR

    • Playout Workflow

    • Selecting a Raster for Playout

    • Defining In and Out Markers when Playing Out to Tape

    • Recording in Insert Mode

    • Recording in Assemble Mode

    • Recording in Record Mode

    • VTR Emulation

  • Writing Telecine-Style Tape

  • Playout and GPU Acceleration

    • Creating Real-Time Deliverables from the Timeline or Rendered Material

    • Playout from Timeline with GPU Acceleration

  • About 3:2 Pulldown

  • Converting Logarithmic to Linear

Audio

  • Audio Workflow

  • Importing an Audio File

    • Importing Audio From Wiretap

  • Capturing an Audio File

  • Playing Back Audio with the Timeline

    • Audio Monitoring Options

    • Offsetting the Audio File

    • Sync Options

  • Playback Using the LTC Chase Option

    • Use Explicit Timecode

  • Playout of Audio and Video

-Working with Wiretap

  • Working with Wiretap Timelines

  • Wiretap Timelines and Soft-Imported Media

  • Wiretap Timelines and Wiretap Gateway Media

  • Optimising Wiretap Playback Speed

  • Rendering to Wiretap

  • Points to consider before working with Wiretap

  • Supported Filesystems and Media Types

  • Sample Workflows

  • Preparing the Wiretap Timeline for Lustre

  • Configuring Wiretap and Lustre

  • Setting Up the Lustre Wiretap Project

  • Browsing for Remote Footage

  • Importing the Wiretap Timeline

  • Dust Bust and Marry Grade

  • Working with Soft-Imported Media

  • Working with Stereoscopic Wiretap Timelines

  • Rendering Shots

-Keyboard Shortcuts

  • Storyboard Navigation

  • View Modes

  • Timeline Sort Modes

  • Notes

  • Calculators

  • Dust Removal

  • Grain Removal

  • Editing

    • Global Editing Shortcuts

    • Edit Menu Shortcuts

    • Timeline Menu Shortcuts

    • VTR Capture & Playout Menu Shortcuts

  • Colour Grading

    • Global Colour Grading Hotkeys

    • Grade Bin Hotkeys

    • Expanded Grade Bin Hotkeys

    • Secondary Layers Hotkeys

    • Curves Menu Hotkeys

    • Secondaries Menu Hotkeys

    • Timeline Menu Hotkeys

  • Numeric Keypad

    • Colour Menus Grading and Secondaries

    • Curves Menu — Hue, Lightness, Saturation and Luminance

    • Editing Menu Edit

    • Editing Menus—Capture and Playout

  • Stereoscopy

  • Animation

  • Colour Management

  • Control Panel

  • CDL

  • Miscellaneous Functions

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