
FLAME

-Lustre Workflow
Image Processing Pipeline
Setting Up Users and Projects
Monitor Calibration
Applying Print LUTs
Editing
Rendering Proxies
Removing Dust
Repositioning Shots
Applying Input LUTs
Colour Grading
Using Sparks
Animating Colour Effects
Outputting the Result
-Interoperability Workflows in Lustre
About Source Grading and Sequence Grading
Basic Interoperability Workflow
Important Source Grading Considerations
Saving a Sequence for Grading in Lustre
Importing the Sequence from Flame
Displaying and Editing the Sequence in Lustre
Rendering and Exporting in Lustre
Proxy Rendering
Advanced Interoperability Workflows
RAW Media Interoperability Workflow
ProRes Interoperability Workflow
Detailed Workflow
Exploding the Lustre Node
Rendering the Batch Effects
Setting Up a Dual DVI Configuration
SDI Preview in a Dual Application Workflow
Disabling Automatic SDI Switching
Connected Colour Workflow Considerations
-Project Management
Configuring System Settings
Project Configuration
Project Configuration Settings
User Configuration
User Configuration Settings
Loading Users and Projects
Working With Scenes
Working with Cuts and Grades
Setting Up the User Interface
Working with Templates
-Basics
Starting and Exiting Lustre
Understanding the Lustre User Interface
Resetting Parameters
Bypassing Menu Parameters
Undoing and Redoing Actions
Confirming and Cancelling Actions
Assigning Notes to Shots
Flagging Shots
Creating Shot Groups
Copying Parameters with the Selector
Copying and Pasting Grading Parameters Between Grading Stages
Assigning Values With the Standard Lustre Calculator
Using Grade Bins
Using the Expanded Grade Bin
Using Audio
Using Text
-Calibration and Working Space
Logarithmic and Linear Colour Spaces
Using the ACEScc and ACEScct Colour Spaces
Monitor Calibration Workflow
Adjusting Black Level and Picture Settings
Selecting the Project Colour Space
Calibrating a Monitor
Calibrating for Dual-Head Mode
Applying LUTs for Viewing (Print LUTs)
-Browsing for Footage
Natively Supported Media File Formats
Wiretap Gateway Supported Media File Formats
MediaReactor Support
GPU RAW Media Decoding
End-to-end 4K and UltraHD Support
Accessing the File Browser
Loading Clips to the Library
Matching Shots
-Transcoding
Transcode Workflow
Transcode Options
Transcode Format Settings
Transcode Colour Settings
Transcode LUT Options Settings
Transcode Resize Options
Transcode Output Settings
Transcode Versioning
Transcoding Template
-Conform
Working with EDL, ALE, and Cutlist Files
EDL Display and Functionality
EDL and Keycode Assembly Workflow
Example of a Possible CDL Workflow
Adding CDL Data to an EDL File
Importing an EDL, ALE, or Cutlist File
Stereo 3D Data in EDL Conform
Stereo 3D Post Render Shift Data in EDL Conform
Assembling an EDL
Match Grade
Exporting Shots to an EDL
Keycode Assembly
Metadata Maintained for Missing Shots
Colour Decision List (CDL)
CDL Menu
CDL Parameters in the Selector
Loading CDL Data in the EDL Panel
CDL Grading Using the Keypad
-Editing
Representing the Timeline
Accessing the Edit Menu
Editing with the Storyboard
Trimming from the Edit Menu
Changing Playback Speed
Replacing Shots
Creating Dissolves
Adding a Virtual Black Clip using the Storyboard
Multi-Layer Timeline
Editing in the Timeline
Working With Containers, Matte Containers and Multi-channel Clips
Trimming Elements
Transitions
Displaying the Multi-Layer Timeline
Rendering the Timeline
Modifying the Timeline’s Starting Record Timecode
Performing a Confidence Check
Using Scene Detection
-Playing, Viewing, and Sorting Shots
Playing Shots
Viewing Reference Images
Lustre Second Screen
Panning and Zooming the Image
Setting Image View Options
Navigating through Shots
Storyboard Viewing Options
Setting the Viewing Options
Timeline Sort Mode
Caching Frames to Memory for Real-Time Playback
Player Hotkeys
-Removing Dust
Preparing for Dust Removal
Removing Dust Manually
Removing Dust Automatically
Single Frame Dust Removal
Working with Boxes
Infrared Channel Dust Detection
Options for Saving and Loading Dust Removal Metadata
Rendering the Result
-Removing Grain
Analysing the Frame
Viewing the Result
Working with Sub-Region Boxes
Post-Analysis Clean-Up
Caching the Result
Removing Grain with Secondaries
Copying Degrain Information
Saving and Loading Degrain Presets
-Repositioning Images
Adjusting the Frame Aspect Ratio
Accessing the Reposition Menu
Reframing an Image
Flipping or Flopping a Shot
Tracking Repositioned Shots
Animating Reposition Values
Setting Rendering Quality
-Input LUTs
Accessing the Input LUT Menu
Importing a LUT File
Applying an Existing Input LUT
Linear Mode: Creating Conversion LUTs
-Colour Grading Basics
Colour Grading Workflow
Colour Grading Concepts
Accessing Colour Grading Menus
GPU Acceleration
Colour Grading With the Control Surfaces
Viewing Multiple Shots
Reference Images
Viewing Proxies
Analysing the Image
Saving and Loading Presets Using the Presets Lists
Colour Grade Animation
Grade Bin Storage
Colourist Multi-Layer Timeline
-Primary Colour Grading
Accessing the Grading Menu
Logarithmic Mode: Modifying the Brightness
Logarithmic Mode: Improving Contrast
Linear Mode: Selecting Levels of the Image
Linear Mode: Modifying Lift
Linear Mode: Modifying Gain
Linear Mode: Modifying Gamma
Linear Mode: Modifying Saturation
Linear Mode: Modifying Contrast
Linear Mode: Setting Black Clip and White Clip
Matching Colours
Autograding Shots
– Colour Grading RGB and Hue Curves
Accessing the Curves Menu
Plotting Colour Values when Adjusting Curves
Modifying Red, Green, and Blue Channels
Modifying Hue, Saturation, Luminance, and Lightness
Shifting Hue
Saturating and Suppressing Colours
Modifying Image Luminance
Modifying Image Lightness
– Secondary Colour Grading
Accessing Secondary Grading Menus
Secondary Layers
Colour Grading Secondaries
About Geometries
Accessing the Geometry Controls
Drawing Basic Geometries
Drawing Free-Form Geometries
Modifying Geometries
Adding a Split Screen
Adding and Deleting Axes
Changing the Priority Order of Geometries
Showing and Hiding Geometries
Inverting Geometries
Deleting Geometries and Resetting Secondaries
Linking Geometries across Secondary Layers
Creating a Secondary by Keying a Range of Colours
Saving and Loading Key Presets
Working with Mattes
Shape Tracker
Animating the Point Tracker
Loading Tracker and Stabilizer Data from Autodesk Applications
Loading Garbage Mask Setups from Autodesk Applications
-Creating Lustre Sparks Effects
Installing Lustre Sparks Plugins
Lustre Sparks Plugin Descriptions
Creating an Effect with a Lustre Sparks Plugins
Disabling and Re-enabling Lustre Sparks Plugins
Developing Lustre Sparks Plugins
– Animation
Accessing the Channel Editor
Animation Curves Window
Channel Hierarchy
Animation Controls
Animation Options
Animating with Keyframes
Selecting Channels
Adding Keyframes
Setting Interpolation
Setting Extrapolation
Editing Keyframes
Selecting Keyframes
Modifying Your Animation
Synchronizing Keyframe Functionality
Breaking Tangent Handles
Resetting Tangent Handles
Hiding Tangent Handles
Applying Curve Functions to Keyframes
Deleting Keyframes
Copying and Pasting Keyframes
About the Copy/Paste Keyframe Controls
About Copy/Paste Keyboard Shortcuts
Copying and Pasting Keyframes on the Current Frame
Copying and Pasting All Keyframes in a Shot
Copying and Pasting a Selection of Keyframes
Copying and Pasting Over a Selection of Keyframes
Pasting a Keyframe Sequence That Exceeds a Shot Boundary
Guidelines for Geometries, Point Trackers, and Effects Plugins
The Track Editor
Accessing the Track Editor
Selecting Tracks
Adjusting Animation Timing
Adjusting Animation Scaling
Animating in Other Menus
Undoing and Redoing Operations
-Stereoscopy
Creating a Stereoscopic Project
Enabling Stereoscopy
Setting Up the Stereoscopic Footage
Assembling a Stereoscopic EDL
Repositioning the Left Eye and Right Eye
Using the Floating Window
Viewing From One Eye to the Other
Viewing Stereoscopic Footage in Dual View
Synchronizing the Left and Right Eye
Editing the Stereoscopic Timeline
Grading Stereoscopic Footage
Working with Grade Files
Bypassing Menu Parameters of an Eye
Rendering Stereoscopic Footage
-Rendering
Rendering Shots
Specifying the Shots to Render
Setting the Resolution for the Render
Resizing Shots
Specifying the Destination for Local Render Files
Rendering the Multi-Layer Timeline
Rendering Dust Metadata
Burning Timecode into the Render
Rendering with the Viewing LUT
Rendering Head and Tail Frames
Specifying the Output Format of the Render Files
Setting Colour Space Options
Specifying the Output Colour Space
Rendering the Selected Region
Generating and Viewing Proxies
Generating Proxies for Matte Media in Multi-Channel Clips and Matte Containers
Locking Colour Grading
Cleaning Up Render Files
Rendering Shots as You Work
Using Multiple ShotReactor Servers
Rendering with Burn for Lustre
Remote Rendering with Burn and Wiretap
Starting Backburner Manager
Submitting a Remote Render Job
Monitoring the Render Tasks with Backburner Monitor
Command Line Renderer
Rendering Grades Created in Releases Prior to Lustre 2011 Extension 1
About Lustre Reactor
Matte Rendering
Supported Configurations
-Media Export
The Format Options Tab
Format Options Tab – Video Settings
Format Options Tab – Audio Settings
The Resize Tab
The LUT Options Tab
Export Versions
Using Export Templates
Export Workflows
Stand-Alone Wiretap Gateway Server Configuration for Media Encoding
-Video Capture and Video Playout
About Audio Tracks
Capture Menu Options
Controlling the VTR
Capturing Material
Selecting a Raster for Capture
Removing Pulldown when Capturing
Setting In and Out Points
Capturing from Timecode
Capturing Media with Timecode Breaks
Logging and Batch Digitizing
Auto-conforming an EDL
Performing a Live Capture from a Non-Controlled Source
Playout Menu Options
Playing Out to a VTR
Playout Workflow
Selecting a Raster for Playout
Defining In and Out Markers when Playing Out to Tape
Recording in Insert Mode
Recording in Assemble Mode
Recording in Record Mode
VTR Emulation
Writing Telecine-Style Tape
Playout and GPU Acceleration
Creating Real-Time Deliverables from the Timeline or Rendered Material
Playout from Timeline with GPU Acceleration
About 3:2 Pulldown
Converting Logarithmic to Linear
–Audio
Audio Workflow
Importing an Audio File
Importing Audio From Wiretap
Capturing an Audio File
Playing Back Audio with the Timeline
Audio Monitoring Options
Offsetting the Audio File
Sync Options
Playback Using the LTC Chase Option
Use Explicit Timecode
Playout of Audio and Video
-Working with Wiretap
Working with Wiretap Timelines
Wiretap Timelines and Soft-Imported Media
Wiretap Timelines and Wiretap Gateway Media
Optimising Wiretap Playback Speed
Rendering to Wiretap
Points to consider before working with Wiretap
Supported Filesystems and Media Types
Sample Workflows
Preparing the Wiretap Timeline for Lustre
Configuring Wiretap and Lustre
Setting Up the Lustre Wiretap Project
Browsing for Remote Footage
Importing the Wiretap Timeline
Dust Bust and Marry Grade
Working with Soft-Imported Media
Working with Stereoscopic Wiretap Timelines
Rendering Shots
-Keyboard Shortcuts
Storyboard Navigation
View Modes
Timeline Sort Modes
Notes
Calculators
Dust Removal
Grain Removal
Editing
Global Editing Shortcuts
Edit Menu Shortcuts
Timeline Menu Shortcuts
VTR Capture & Playout Menu Shortcuts
Colour Grading
Global Colour Grading Hotkeys
Grade Bin Hotkeys
Expanded Grade Bin Hotkeys
Secondary Layers Hotkeys
Curves Menu Hotkeys
Secondaries Menu Hotkeys
Timeline Menu Hotkeys
Numeric Keypad
Colour Menus Grading and Secondaries
Curves Menu — Hue, Lightness, Saturation and Luminance
Editing Menu Edit
Editing Menus—Capture and Playout
Stereoscopy
Animation
Colour Management
Control Panel
CDL
Miscellaneous Functions
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